CnR Version 24.1

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CrazyBob
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CnR Version 24.1

Post by CrazyBob » Mon Oct 09, 2017 2:31 am

Hello everyone

Today we have released CnR C2 Version 24.1 on both servers.
The changes are mostly related to hit contracts, after taking into account all your suggestions and complaints about the new hit system implemented in Version 24.
Hopefully these adjustments will make the hit system less frustrating. As always, we are constantly working to make CnR better, and we do pay attention to your suggestions posted on the forums and on IRC.
Have fun!

Version 24.1 list of changes and fixes:

Hit Contracts
- The person who placed a hit contract on you is now saved
- The person who placed the hit contract is now listed in /hitinfo and /hitlist
- Hitmen can now place hits (but cannot complete their own hits)
- You will be notified when a hit you placed is completed by a hitman if you are online
- Hit contracts no longer stack. Once a hit is placed on someone, it cannot be increased or replaced by anyone else
- Hit contracts can be cancelled in the first 2 game hours after being placed with /hitcancel
- Hit contracts are automatically cancelled if the hit placer quits the server within 2 game hours after placing the hit
- If you cancel a hit (or quit before 2 game hours), your hit fee will be refunded minus a 25% hit cancellation fee
- Hit survival bonus has been increased to 75% of hit value with a 50000$ maximum
- Hits cannot be placed in the last 2 hours of the city (saturday 10pm+)
- Civilians can kill the person who placed a hit on them to cancel the hit contract
- Added a message to notify you when you join the server if you have a hit contract on you

Other
- Added /missing command for Law Enforcement Agents for Missing Person Information
- Increased the price of vehicle armor a bit
- Added money rush points in Whitewood Estates (more coming soon)
- Fixed Cop DM Warning when you are in your own house
- You can now throw fish back (/throwback) at fishing locations
- Fixed other bugs and typos
Last edited by dugi on Mon Jul 08, 2019 4:04 am, edited 1 time in total.
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bmuk
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Re: CnR Version 24.1

Post by bmuk » Mon Oct 09, 2017 6:28 am

Thanks CrazyBob! :mrgreen:

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dugi
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Re: CnR Version 24.1

Post by dugi » Mon Oct 09, 2017 6:33 am

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Jayince
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Re: CnR Version 24.1

Post by Jayince » Mon Oct 09, 2017 1:55 pm

Jayince wrote: Personally I love the update, it's what V24 needed. I like the 2 minutes timer and hitmen being allowed to place hits again. The addon of civilians killing the hit placer to cancel the hit was also very welcomed again.

I will miss hits stacking, but not a big deal.
Very nice work!
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Last edited by Jayince on Mon Oct 09, 2017 2:04 pm, edited 1 time in total.
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IgLi17
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Re: CnR Version 24.1

Post by IgLi17 » Mon Oct 09, 2017 1:57 pm

- Added money rush points in Whitewood Estates (more coming soon)
This, and 10/10

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Re: CnR Version 24.1

Post by General_Price » Mon Oct 09, 2017 2:02 pm

Perfect changes, thanks a lot!
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Harry_Thomson
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Re: CnR Version 24.1

Post by Harry_Thomson » Mon Oct 09, 2017 2:07 pm

/missing command, excellent!
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musicBox
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Re: CnR Version 24.1

Post by musicBox » Mon Oct 09, 2017 2:20 pm

Thanks.

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Re: CnR Version 24.1

Post by yourDad » Mon Oct 09, 2017 2:57 pm

Welldone Crazybob!! And thanks <3
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Re: CnR Version 24.1

Post by Appetite » Mon Oct 09, 2017 3:22 pm

Good stuff, thank you.

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