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 Police Guide 
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Post Police Guide
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Some might think “aren’t there enough cop tips and guides yet?” Maybe, but I wanted to create a single place where new players could come and find a detailed guide on how to be a cop and give regular cops a place to learn a couple things they didn’t know about yet. Another reason is because recently the amount of retarded noob cops is skyrocketing and it’s come to a point where it’s just plain annoying. It seems that almost all cops have lost their brains.



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Anyone reading this should have at least a very basic knowledge of GTA San Andreas and CnR.

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As a Police Officer, the 2 most important commands are /ar and /tk, which are used to arrest and ticket suspects. Alternatively, you can use the Sub Mission Button. By default, this is the number 2 on the number pad when inside a vehicle and Middle Mouse Button when outside a vehicle.


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/lock or /lk will lock your vehicle. If you leave your vehicle, even for only a couple of seconds, it’s always best to lock it to make sure it won’t get stolen. This should become a habit after some time.

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As a cop, /war and /sus are commands you'll use on a regular basis. /war will bring up a list with the 10 closest wanted criminals (Wanted Level 6-10). At the top will be the closest one, and at the bottom is the furthest one.
/sus does the same thing, but it shows both ticketable suspects (Wanted Level 1-5), as well as wanted suspects (Wanted Level 6-10).

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On the left is the suspects list. On the right is the warrants list.



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The /crimes <id or partial name> command will pull up a list of the 5 last crimes committed by a civilian/suspect.

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There will be times when you'll need backup from other officers. In that case you can use the /bk or /backup command. When using the command, your blip will turn purple on other cops' minimap. A message will also be send through the police channel, giving them your name and your current location. The message will look like this:

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You’ve probably already seen this somewhere:

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This is a feature called Debug Labels. Its purpose is to show all kinds of information of a certain vehicle like the vehicle ID, model, position and so on for SAMP server developers. But this can also come in handy for normal players as it shows the vehicle health. This gives you the ability to see if you’re actually hitting a suspect. It can also help you find car health hacking cheaters.

Things to know about the car health system:
    - In CnR, a normal occupied vehicle with full car health should show a health of 996.0. If the vehicle is occupied and the car health stays at 1000.0, it usually means you’re dealing with a cheater.
    - “Right after a car goes on fire or blows up, its car health goes up to a high number around 65000. Is the suspect hacking?”
    No, not necessarily. Usually if this happens, it’s a general SAMP de-sync issue. The car blew up on the suspect’s screen, but just not on yours.


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As a Police Officer, you'll have a rank. The rank itself is only useful for bribing and reporting, which will be covered in the next 2 sections, and also for refilling.
As a cop, you can always refill your health and armor for free at the PD. Just walk up to the bot inside the PD and hit the Sub Mission Button (on the standard configuration, this is 2 on the numberpad) or type /buy. A menu will open up and you can refill your health and armor with the first and second options.

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The point where rank gets interesting is when refilling weapons. Police officers can refill their weapons for free at any PD after obtaining police credits. You earn credits by arresting and ticketing suspects, also assisting other officers will get you credits. You can hold a maximum of 10 credits and each credit you receive entitles you to one refill of one type of weapon. So for example, if I had 3 credits, I could refill my MP5 2 times and my M4 once.
To access the refill menu walk up to the bot inside the PD, hit the Sub Mission Button and select the third option or simply type /rf or /refill inside any PD.

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There are 10 different ranks and with each rank you go up, you'll get access to more and better weapons.
The following list shows the different ranks:

  • Level 1 - Rank: Officer in Training
  • Level 2 - Rank: Foot Patrol
  • Level 3 - Rank: Officer
  • Level 4 - Rank: Officer
  • Level 5 - Rank: Sergeant
  • Level 6 - Rank: Sergeant
  • Level 7 - Rank: Lieutenant
  • Level 8 - Rank: Lieutenant
  • Level 9 - Rank: Captain
  • Level 10 - Rank: Commissioner

To find out your own rank, type /i or /info. Before using your weapons make sure to read the "Guns and Gun Usage" section of this guide.


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Besides arresting a suspect, you can also choose to accept a bribe. When a bribe is offered to you, it will look like this:

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When receiving a bribe, you can do 3 things. You can accept the bribe (/accept or /ac). When doing so, you'll get the money and the suspect will lose their wanted level. You can also refuse (/refuse or /ref). This will make the wanted level of the suspect go up by one level.* The third option is simply letting the bribe go. I usually go with this option since it causes the least trouble but which decision you make is completely up to you.

*Extra Info: When refusing a bribe the suspect is not allowed to kill you unless it actually makes him wanted (Wanted level 5 to 6) or when it makes him most wanted (from wanted level 9 to 10).


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Sometimes you'll come across a situation where a civilian doesn't automatically get wanted when committing a crime. This includes chainsaw attacks, stomping your vehicle, attacking with melee weapons, and so on. To help you with this, CnR has a report command. To report someone, type /rp <Partial name or id> <Reason of the report>. Reporting someone will make their wanted level go up by 1 level.
Attention: You can't report people for speeding or driving on the wrong side of the road.

Probably even more important to mention than the /rp command itself, is the /clr or /cancellastreport command. If you report someone by accident, you can quickly type /clr to clear the report and make the civilian innocent again. You can only do this if no ticket has been issued yet.

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One of the last important commands you might need is /vc. It is used to report visual contact with a suspect. This is handy when, for instance, you're out of the city chasing someone, you have to go for a repair but you don't want the suspect to lose their wanted level when they get away from you since you want to catch up again after. At this point, you can use /vc to 'lock' the suspect's wanted level for a certain amount of time. This gives you the chance to fix your vehicle and catch back up afterwards without having your suspect losing their wanted level.

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When you spawn, you’re going to have to pick one of the many police vehicles available at the PD. We’ll be focusing on the standard Police cruisers: the LSPD, SFPD, and LVPD ones.
Which one you choose depends on which one you like best. There are some things you should know:

LSPD and SFPD Cruisers:
    + Durable (Takes less damage in vehicle crashes)
    + Less slippery
    + Good road holding
    - Slow acceleration

LVPD Cruisers:
    + Fast Acceleration
    - Less durable (Takes more damage in vehicle crashes)
    - Slippery
    - Bad road holding (Tends to flip more easily)

Of course you could also use any regular civilian vehicle, but remember that you can’t arrest from these. So you will have to get out to arrest the suspect, which might give them enough time to get to another car and escape.
Using a civilian vehicle and not being able to arrest from it is NOT an excuse to just drive-by the suspect to death and saying you “couldn’t arrest"!


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At every PD and gas station, you’ll find a checkpoint to repair, respawn, and add NOS to your vehicle. Adding NOS to your vehicle gives it the ability to accelerate faster. This can come in handy to give you that little extra speed in the beginning to catch up to your suspect again. However, NOS does not increase the maximum speed of the vehicle! It only helps in accelerating.

Los Santos Police Department

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In the basement parking lot

San Fierro Police Department

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On the regular ground floor parking lot

Las Venturas Police Department

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At the very bottom of the PD parking lot



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Since Version 16, cops are also able to buy a vehicle repair kit at the PD repair checkpoints. This is something they can use to fix their vehicle at any time or location. It costs around 10 to 20k. To use the repair kit, just stop your vehicle, get out of it, type in the command /vehrepair and it'll be fixed right away, ready to go!

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Now that we have a car and NOS equipped, it's time to prepare ourselves in case things turn against us. In CnR, there will be situations where you'll get shot at. In these cases, it might be useful to have donuts. Donuts refill 50% of your health. When you're getting shot at, these might save your life. You can carry a total of 6 donuts.


Where to find donuts?

There are various places around San Andreas where you can buy donuts. The most obvious one is at any of the 3 donut shops located around the cities:



Apart from the donut shops, you can also get them from any food vendor. To call for a food vendor, type /food. You can also get them at any Well Stacked Pizza restaurant. The locations of these can be found here. Well Stacked Pizza restaurants are also indicated on the minimap with the following icon: Image

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To eat a donut, type /donut. You will notice that when you're not in a vehicle while eating a donut, an animation will play. This can be a huge disadvantage when you're getting shot at since it freezes you and makes you an easy target for whoever is attacking you. To fix this, you can quickly hop in and out of the driver or passenger seats of any vehicle around you while eating the donut.


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Another item, similar to the donut, is the Adrenaline Pill. There are 3 big differences between them. The first is that you can carry 1 pill. They also differ by the Adrenaline Pill completely refilling all of your health instantly. The third difference is that it also cures any diseases you might have.
You can pick these up at any hospital around San Andreas by entering the checkpoint and selecting option number 10. For the locations of these hospitals, click here. Hospitals are also indicated on the minimap with the following icon: Image

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You can also get them around San Andreas in the form of a pickup. I will not put the locations of these pickups in this guide, but they look like this:

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A chastity belt is another handy item to have as a Police Officer. It protects you from civilians that might rape you. Rape can cause you to get disease(s). A disease will slowly (or fast, depending on what kind of disease and how many of them you have) drain your health down to 0 and kill you. A belt, however, can be broken and you might get infected. They can be picked up at any hospital by entering the checkpoint and choosing the 11th option. With that being said, it's a good idea to also get some condoms, which is covered in the next section.


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Something else that protects you against diseases, and probably even better than a chastity belt, are condoms. Condoms will always protect you against rape and can't be broken or damaged. You will be able to carry 10 of them. You can buy condoms at any of the hospitals, sex shops, 24/7's, RPC's, and from medics.


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When you die, your current life will always continue. The only thing you'll pay are medical fees, which depends on how much money you have. The more money, the higher the fee. You also lose all of your weapons. To prevent this, you can get Life Insurance. Life Insurance only costs about 50k and will cover your medical fees and it will also let you keep your weapons when you die. The only downside is that you'll have to go back to City Hall after you die to buy the Life Insurance again.

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CnR has 3 City Halls, one in each major city. They can be recognized by the Image icon on the mini-map.

Los Santos - Temple

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Click here to see its location on a map

San Fierro - San Fierro City Hall near Ocean Flats

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Click here to see its location on a map

Las Venturas - South East Las Venturas

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Click here to see its location on a map

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Last edited by Carl2 on Thu Jan 27, 2011 10:43 am, edited 2 times in total.



Wed Oct 20, 2010 4:21 pm
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Post Re: Police Guide
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Driving is a big part of CnR. As a cop, you'll spend a lot of time in your cruiser chasing people around. It also seems to be a big problem for a lot of players. Sure it is a game, and everyone can drive wherever they want, but it's not fun to get crashed into every 5 seconds either.

A general rule is to always try and drive on the RIGHT side of the road! It makes it so much easier on all of us and prevents crashes and messed up cars.
Try to stay out of the lanes from the opposite direction. If the suspect that you're chasing decides to go in the opposite direction of a lane, that doesn't mean you should do the same! And if you really do want to stay close to your suspect and drive on the wrong side, than at least try to drive on the sidewalks rather than directly into the opposite traffic! The following images help demonstrate my idea.

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The red zones can be used to follow suspects that are going in the opposite direction of traffic.

Another aspect of driving as a cop that is usually ignored is the way you drive when in a pursuit with multiple officers. A lot of times you'll see every cop in the pursuit just racing to get to the suspect first and try to attack them. This usually goes together with PIT'ing* out and crashing other officers behind that are also (trying) to chase the suspect. PLEASE don't be one of them! It's so annoying getting PIT'ed* out by other cops in a pursuit and if it does happen or you lose control and crash, don't just run right back after the suspect! Watch out for other officers that might be chasing and still might pass you. Let them pass first, then continue following as well. Nobody wins anything when you immediately try to take off again and hit other cops, crashing them and yourself yet again.

This is a VERY big issue for bike cops as well. If you choose to use a bike to chase people, at least watch out where you drive and look around you. Try not to PIT* other officers. And maybe an even bigger issue with using a bike watch out where you shoot! If there's other cops in front of you don't try to shoot the suspect from a mile a way because it's likely you'll just end up shooting at the other cops in front of you which is highly annoying.

* Note: What PIT's exactly are will be explained later on in the section "PIT or Lag Hit".



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CnR has 4 different general color codes for civilians.

  • White = Innocent civilian
  • Yellow = Suspect with a ticket (Wanted Level 1-5)
  • Orange = Suspect with a warrant (Wanted Level 6-10)
  • Green = Drivers, these are also innocent civilians

Innocent civilians (whites and greens) should be left alone unless they attack you. Yellows should generally not be shot at. Oranges can be taken out by any means possible. Whether or not to use weapons in these cases will be addressed in the section "Guns and Gun Usage".

Yellows have to be ticketed. To ticket a yellow, make sure you're close enough and type /tk or hit your Sub Mission Button, standard this is the 2 on the number pad in a vehicle and the middle mouse button on foot. Most yellows will pay their ticket when they receive it. However, some might flee and not pay. Those will turn orange after about 60 seconds.
Oranges must be arrested. To arrest an orange, make sure you're close enough and type /ar, a, or hit your Sub Mission Button. You should always try to arrest instead of kill! More on this in the section "Guns and Gun Usage".


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The PIT also known as Precision Immobilization Technique, Lag PIT, or Lag hit in SAMP is a very good way to take out suspects without any usage of weapons. If you know how to use lag to your advantage, it actually is one of your most powerful weapons against any suspects. A PIT in SAMP isn't performed the same way as in real life though. This is because of lag. Lag is the time it takes for your position to be sent to the server and back to other players.
To explain this subject a little better, watch the following video:



For further details about lag and how it works, you can watch this and/or this video.


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Another way of taking out suspects is by weapons. Weapons can be bought from police arms dealers. They can be called by using the command /weapons or /ws.
You can also get them at any of the many Ammunation stores.

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For the locations of all the Ammunation gun stores, click here. They are also indicated on the mini-map with the following icon: Image

The last way of obtaining weapons is through a refill inside any Police Department. For more info about this have a look at the "Rank" section.

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Gun usage is a very sensitive subject because there are so many situations that can occur in CnR, but I will attempt to explain some of the most common situations you might encounter.


Wanted (Orange) driving in or shooting from a vehicle

You can use guns to disable a suspect's vehicle and put it on fire. Once the car is on fire, you stop shooting! Continuing to shoot at the car is considered DM. The suspect can either decide to die in the explosion, or get out. If the suspect survives, it's your job to catch them.
You can always arrest when you're on foot or in a police vehicle. If you're in a civilian vehicle, you can't arrest from it, so you'll have to get out and arrest the suspect. Being in a civilian vehicle does NOT give you the right to drive-by and kill the suspect! This is also considered DM.


Wanted (Orange) shooting from a building or high location

If a wanted suspect is shooting from a high, unreachable location, it is allowed to snipe and kill the suspect. If any helicopters are nearby, you could grab one of those and arrest the suspect as well.




Ticket (Yellow) or Innocent (White or green) shooting from a vehicle

If a ticketable suspect or innocent is shooting at you from a vehicle, you are allowed to shoot back in self-defense. However, if they haven't turned wanted (Orange) by the time their car is on fire, the best thing to do is just try to drive off and avoid any further contact with the suspect. If you can't drive off or ended up on foot and the attacker is still actively attacking you, then you can shoot back in self-defense. When you have the opportunity to leave the scene, do so! In case the suspect does get wanted (orange), arrest them if possible.

One good thing to do is always have some kind of application running to record or take pictures quickly, like Fraps or Xfire. When a situation occurs where a yellow or innocent is shooting you and you have to shoot back, you can start recording. Then just keep that video in case your attacker tries to frame you for DMing or something alike.
You can also take a screenshot of a suspects crimes list. When somebody shoots at you and they get wanted because of it, it'll show up in the crimes list as 'Shooting a gun in public'.


Ticket (Yellow) or Innocent (White) shooting from a building or high location

If a ticketable suspect or innocent is shooting from a high, unreachable location, and it's obvious their purpose is to kill people, it is allowed to snipe and kill the suspect. You will get blamed after killing them, but it might be the best thing to do before they do harm.


Ticket (Yellow) or Innocent (White) shooting on foot

When a ticketable suspect or innocent on foot is shooting at you, my advice is to be on foot as well. It makes you a smaller target and harder to hit. Another tip on how to avoid getting shot at, is to jump around the suspect. Walking directly towards them will make you easier to kill. An example of this is shown in the video below.



If there is a car near the suspect, it's always a good idea to keep your car close as well. The suspect might get in it and start drive-bying you, in this case you're more vulnerable than when you'd be in a car.
To avoid drive-by when you're on foot, you can use /sit 8. It will get you close enough to the ground so you can't be drive-byed from a normal car anymore. Usually, the suspect will try and start driving over you. This is only a temporary solution, so think quick and look for a way out.


A yellow is fleeing

As a driver, it is definitely not allowed to drive-by a yellow! If it is clear that the suspect is fleeing (i.e. on a highway at high speed), it is allowed for your partner, in the passenger seat of your car, to take some shots at the tires. Don't go full out in shooting though! Just a couple of shots for the tires should do. As soon as the suspect slows down or stops, you should stop shooting as well and give the suspect a chance to pay their ticket.


Cop (Blue) shooting from a vehicle or on foot

When another cop starts shooting at you, there are 2 things you can do:
  1. Try to drive off and leave.
  2. Let the cop kill you. You won't lose anything and after 2 of these kills, the DMing cop will get auto kicked.

Do NOT shoot back at the cop DMing you. This will just make the situation worse and you'll just make yourself look like a DMer too.


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The next video shows how lag works when you're shooting as a passenger:





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The routine patrol mission consists of driving to 5 random locations in the current city before the time runs out. To start a routine patrol mission, find the mission checkpoint at the parking lot of the PD of the current city. When in the checkpoint, type /mission, and select the first option.
You'll immediately get a text draw with your first location and the timer will start going down in the bottom right corner. It is a good idea to park your car near the checkpoint before starting the mission so you can quickly get back in your car and take off to the first location.

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You'll have to reach all 5 locations before the time runs out. Every time you complete a checkpoint, time will get added and you'll get a $2500 bonus for each checkpoint. Responding to all five locations will get you an additional $25000 bonus. So in total, you'll get $37500 for completing the mission.



A nice little thing to know is that while you're doing the patrol mission, every ticket or arrest you get will give you an extra bonus of s $1000 per ticket or arrest if you complete the mission.


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The domestic disturbance mission consists of driving to a random picked house. The objective is to reach the house in the shortest time possible. The less time it takes to get to the house, the more money you'll get in bonuses.

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To start a domestic disturbance mission, find the checkpoint at the parking lot of the main PD of the current city. When in the checkpoint, type /mission and choose the second option. This will give you the house you'll have to respond to. Your time starts immediately, so rush your way over there. On the mini-map, a red dot should also indicate the location of the house. (Note: This blip doesn't always show up when the amount of players is above 125. This is due to SAMP)





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In CnR, civilians can rob all kinds of different stores and places around the city. As a cop, it is your job to stop them from succeeding. When responding to robberies, it's very important you know your way around the city. Speed will be your key to success.
For arresting a robber, you'll receive the standard $5000 arrest bonus but you'll also receive an additional bonus for stopping a robbery. The following list contains a list of the different types of stores together with the bonuses and a small description.

  • General Robberies (Bonus: $10000)

    General Robberies are stores like 24/7's, Gas Stations, Well Stacked Pizza Co., Clucking Bell, Ammunations, Gyms, Strip Clubs, Driving Schools, Burger Shots, Diners, Mod Shops, Sex Shops, and Bars.

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  • CrazyBob's, Federal Mint, Casino's (Bonus: $15000)

    Every city has (a) so called special robbery location(s). In Los Santos, this is CrazyBob's house. In San Fierro, this is the Federal Mint. In Las Venturas, it is the 3 casinos.

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  • Bank (Bonus: $25000)

    Every city has a bank and to make sure the money of all the players stays safe (also your own), it's important you look out for bank robberies and catch the robbers if you're close enough. Just keep an eye out for the following message:

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  • House Robberies (Bonus: $25000)

    When you're patrolling, you might come across a red house on the mini-map (Image), or the cop message might report a break and enter, or a house robbery as seen in the screenshot below.

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    A red house means that there is a ticket or a warrant inside. To approach this situation, read the details in cop message or simply /i the suspect to get the directions.
    When you're near the house, walk into the checkpoint, select the first option, and stop the robbery, ticket the yellow, or whatever the case may be.
    After everything is taken care of and you are no longer needed there, simply leave the house and continue patrolling.

After catching a robber, it's a good idea to let the other cops know that you've arrested the suspect. You can do this very easily by typing in the command /cm 10-85.

The following video explains the 4 types of robberies previously explained in further detail:



The map in the section "CnR Map" might help you with finding some of these locations.



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Do you get annoyed when civilians always try to steal your cruiser? Watch the following video to learn how to avoid it happening to you:




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When you have a car that you're going to leave behind in the PD and not planning on using anymore, don't just leave it there in the middle of the PD garage. Take a quick second and drive over to the PD checkpoint and use the last option to respawn the car. This way you keep the parking lot clear from cluttering up.



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For this guide, I've created a couple resources especially for cops.

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The first one is a map with some of CnR's notable locations such as PD's, City Halls, Hospitals, Donut Shops, and so on. This is handy for new players that don't know their way around CnR just yet.

Download the map in image format
Download the map in pdf format


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Secondly, I've created an easy printable document with all the current 10-Codes completely up to date with CnR's Version 16. These codes can be used by typing them in chat.

Download in .pdf format
Download in .xps format




Special thanks to:

- Juicy09royalty for helping out in the development of some of the videos and revising.
- Bryan26 for creating the title images and helping out in the development of some of the videos.
- Kerjifire for suggesting /clr and /bk commands.
- Vanquisher for correction on vehicle damage

Sources:

- Llama and his Cop Guide video
- Carter's Cop Tips Video
- Cristi's Cop Tips
- CnR Website
- Forum posts of admins on the old and new forums
- Ian-Albert for use of the San Andreas Map



Versions and edits

Version 1 - Released 2010-10-20
- First final release accurate as of Version 16.0

Version 1.1 - Released 2010-11-12
- Release accurate as of Version 16.2
- Added /bk
- Added /clr
- Re-added the /dl section after a second confirmation by an admin
- Edited general typos
- Updated 10-Codes sheets
- Updated all the image links

Version 1.2 - Released 2011-01-27
- Release accurate as of Version 16.6
- Changed vehicle damage difference (bullets deal equal amount of damage no matter what vehicle) - Post Link
- Re-did image links again


I had to use 2 posts since the page wouldn't load up anymore when trying to submit the complete guide in one post.
Over time, I might extend this guide with some more details if possible or necessary.
Did you find any typos, general mistakes, or some other issue? PM me and I'll edit the post as soon as possible.


Thank you for reading.

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Last edited by Carl2 on Thu Jan 27, 2011 10:43 am, edited 2 times in total.



Wed Oct 20, 2010 4:22 pm
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Post Re: Police Guide
A lot long but thats okay, good work!

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Wed Oct 20, 2010 4:28 pm
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Post Re: Police Guide
This is simply perfect.

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Wed Oct 20, 2010 4:45 pm
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Post Re: Police Guide
To be honest I didn't bother reading the whole guide :)

But I have scrolled through it and I must say 10-120 (Good Job!), nice guide, worth reading for new players

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Wed Oct 20, 2010 4:48 pm
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Post Re: Police Guide
Rashon wrote:
This is simply perfect.


Agreed. Really really detailed.

Thanks! :>


Wed Oct 20, 2010 4:53 pm
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Post Re: Police Guide
Nice organization and info, gj guys

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Wed Oct 20, 2010 5:03 pm
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Post Re: Police Guide
There were some stuff that I didn't know about cops and this guide explained it all. Good job Carl2!


Wed Oct 20, 2010 5:21 pm
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Post Re: Police Guide
Nice guide. It's really worth reading. Very detailed and helpful information for everybody ♡


Wed Oct 20, 2010 5:48 pm
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Post Re: Police Guide
Very nice guide, explains everything that most other ones missed. Very detailed as well!


Wed Oct 20, 2010 5:55 pm
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